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Assassin playtest analysis (part 3):

Problems:

  • Inedible food (game says grapes/ pastries/etc. is inedible)

  • Soup (Accidentally most obvious murder weapon, despite not actually being something you can kill the duke with (yet)

  • Tactile responses (many people wanted to pet the tiger, the taxidermy, the dog, and the tiger keepers mustache)

  • Directions (are hinky in some places. Text says the room is to the north when its actually to the NW)

  • Drink (the game doesn't understand the command ‘drink’)

  • You can pick up the tiger like its any other object

  • The stuffed pig (BORIS) is not listed under the name Boris, and so is difficult to pick up, because players put that name in, as opposed to ‘stuffed pig’.

  • Typing ‘KILL MAN’ does nothing. 

 

Solutions:

  • Put food at ‘edible’ in-game

  • Remove one-off joke in soup description

  • Add general understanding of commands ‘pet, touch, stroke’ etc. to the game. Add specific results for unusual situations, ie, the tiger keepers mustache.

  • Go over the game with the help of the compass map, and keep a closer eye on the code vs. the description.

  • Figure out how to put ‘drink’ as a command. 

  • Fix tiger in place, unless the cage is unlocked

  • Rename stuffed pig in code as ‘BORIS’

  • Make game respond with something along the lines of ‘yes, but how?’ when “KILL MAN” or variations of the command are typed.

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