Assassin playtest analysis (part 3):
Problems:
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Inedible food (game says grapes/ pastries/etc. is inedible)
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Soup (Accidentally most obvious murder weapon, despite not actually being something you can kill the duke with (yet)
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Tactile responses (many people wanted to pet the tiger, the taxidermy, the dog, and the tiger keepers mustache)
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Directions (are hinky in some places. Text says the room is to the north when its actually to the NW)
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Drink (the game doesn't understand the command ‘drink’)
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You can pick up the tiger like its any other object
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The stuffed pig (BORIS) is not listed under the name Boris, and so is difficult to pick up, because players put that name in, as opposed to ‘stuffed pig’.
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Typing ‘KILL MAN’ does nothing.
Solutions:
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Put food at ‘edible’ in-game
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Remove one-off joke in soup description
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Add general understanding of commands ‘pet, touch, stroke’ etc. to the game. Add specific results for unusual situations, ie, the tiger keepers mustache.
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Go over the game with the help of the compass map, and keep a closer eye on the code vs. the description.
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Figure out how to put ‘drink’ as a command.
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Fix tiger in place, unless the cage is unlocked
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Rename stuffed pig in code as ‘BORIS’
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Make game respond with something along the lines of ‘yes, but how?’ when “KILL MAN” or variations of the command are typed.